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Month: January 2021

Introduction to Shader Programming
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Introduction to Shader Programming

January 14, 2021 Erik van Bilsen13 Comments

In this post, I will show you how to take full advantage of the GPU by creating custom shaders. Shaders are used in two places in the FireMonkey framework: for creating materials that you can apply to 3D objects, and for creating filter effects that you can apply to bitmaps. I will focus mostly on… Continue reading Introduction to Shader Programming

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