In this article we will show you how to use Google’s Firebase SDK for sign-in on Android devices. While most login implementations launch a web browser to start an OAuth/2 flow even in Windows, iOS and Android apps, we will be demonstrating how to directly use the Google SignIn SDK in your app to present… Continue reading Using Google Sign-In for Firebase SDK on Android
ZeroMQ is high-speed, distributed messaging library for building scalable communication apps using smart patterns like pub-sub, push-pull, and router-dealer. In this article we will be demonstrating a Delphi version of the ZeroMQ Majordomo Protocol specification which is lightweight distributed communication framework for creating service daemons running on Windows and Linux (with Tokyo 10.2) and client… Continue reading Roll your own lightweight, scalable backend using ZeroMQ
In this article we will show how to use timer queues to create fast, lightweight, multi-threaded OnTimer() events that work on Windows and Linux in a uniform method using our helper class TgoTimerQueue. We also discuss how they operate on Windows and Linux and show an example application using timer queues. For more information about… Continue reading Cross-platform timer queues for Windows and Linux
In this article we will show how to use Delphi’s new Linux compiler to expand our HTTP and TCP client base classes to also run on Linux. On Windows we used IOCP to create a highly scalable client, and on Linux we will use EPOLL to also create a scalable client. We will extend the… Continue reading Scalable Linux sockets for the cloud, Part 3
This primer covers the basics of getting started using third-party libraries with the new Delphi 10.2 and Linux. Introduction If you are planning to use third-party Linux libraries on Delphi for Linux you may encounter some difficulties when you attempt to build and the linker attempts to find those libraries. Some basic Linux assistance with… Continue reading Importing third-party Linux libraries on Delphi 10.2 Tokyo
In this article we will expand on our TgoHttpClient class by adding some core new features including non-blocking http responses, unifying HTTP 1.1, HTTP/S and HTTP/2 support into a common class, incremental data transfers, various fixes and performance improvements. In a previous article we discussed the scalable client socket problem and how it creates a… Continue reading Scalable HTTP sockets for the cloud, Part 2
If you would have told the Grijjy team that we would have over 5,000 visitors and more than 10,000 articles viewed/read in our first month we would have been shocked. This is a testament to all of you, our readers, and the interest you have shown in these topics. The entire team here thanks you… Continue reading A big thank you from Grijjy for a busy first month!