There is a lack of information available on building highly scalable UDP servers on the Internet. What information exists, often falls short of best practices. UDP servers are the central backbone of many video game servers and streaming services, but very few good examples or discussions exist on how to construct them on Windows and Linux. This article… Continue reading Creating high-performance UDP servers on Windows and Linux
Here at Grijjy we are very excited about the announcement of the Delphi Community Edition. This new version lowers the entry point for new Delphi developers to $0 and still provides all the capabilities of the Professional edition while allowing developers to target both mobile and desktop platforms for commercial products. Delphi has a lot… Continue reading Delphi Community Edition, finally!
You are probably already familiar with the NSTimer on iOS/macOS and JTimer on Android for timer events. In addition to the basic timers, most operating systems offer a more advanced threaded schedule event API. On Android there is the ScheduledThreadPoolExecutor which allows you to launch a Runnable at a specific time period. On iOS/macOS the… Continue reading Using Apple’s Grand Central Dispatch and Android’s ScheduledThreadPoolExecutor for Delphi timers
I wanted to announce that the Grijjy team has been accepted as Embarcadero MVPs. We are proud to be part of this exciting program and the recognition for our efforts. It has been an fun and interesting first year for all of us here at Grijjy. Although we have been very busy with a major… Continue reading Grijjy team now Embarcadero MVPs
GrijjyCloudLogger is a remote logging tool that allows you to send log messages over the Intranet or Internet from Windows, Linux, iOS, Android and macOS devices to a viewer running on Windows. Besides sending messages along with any data, it has numerous features including custom live watches, remote live views of objects, tracking live memory… Continue reading GrijjyCloudLogger, remote logging for Windows, iOS, Android, macOS and Linux
In this article we will show you how to use Google’s Firebase SDK for sign-in on Android devices. While most login implementations launch a web browser to start an OAuth/2 flow even in Windows, iOS and Android apps, we will be demonstrating how to directly use the Google SignIn SDK in your app to present… Continue reading Using Google Sign-In for Firebase SDK on Android
ZeroMQ is high-speed, distributed messaging library for building scalable communication apps using smart patterns like pub-sub, push-pull, and router-dealer. In this article we will be demonstrating a Delphi version of the ZeroMQ Majordomo Protocol specification which is lightweight distributed communication framework for creating service daemons running on Windows and Linux (with Tokyo 10.2) and client… Continue reading Roll your own lightweight, scalable backend using ZeroMQ